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- Path: tomtec.abg.sub.org!judas
- From: judas@tomtec.abg.sub.org (Th.Huber)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: AB3D II beats Quake....
- Distribution: world
- Message-ID: <judas.0j7u@tomtec.abg.sub.org>
- References: <4ipnjl$2jm@sinsen.sn.no> <1757.6654T1228T2747@gramercy.ios.com> <4j1na8$du1@valour.pem.cam.ac.uk> <peterk.0meu@combo.ganesha.com> <4k1om7$c8v@northshore.shore.net>
- Date: 5 Apr 96 21:28:30 MET
-
- In article <4k1om7$c8v@northshore.shore.net> farren@shore.net (Mike Farren) writes:
- >peterk@combo.ganesha.com (Dr. Peter Kittel) writes:
- >
- >>In my eyes the Amiga chipset in 1985 was a miracle. Miracles don't
- >>happen very often, and you cannot just give a command, and bang, they
- >
- >Even if you did, it wouldn't be a different story. The Playstation took
- >several years to develop, after all. And at that, it's not all that
- >sophisticated in comparison to some of the off-the-shelf 3D graphics
- >chips for the PC that are available now. No miracles there.
-
- It doesn`t take miracles to get the Amiga pushed. Just plugin a simple
- 3d-card, which sell for $250 for the PC.
- But please make sure, that all Amigas use the same card, to enable
- low-level access. (.. so we won`t need a CPU-miracle .. =)
-
- IFF,SANA2 ... standards which made the Amiga easy to use&programm.
-
- I strongly recommend to introduce such a standard very soon.
-